VEYRUNETHE AWAKENINGGame facts ↗
ASSET SOURCES · OCTOBER 19, 2026

A world with
clear credits.

Veyrune is developed with heavy AI assistance. The environment update below uses retained Kenney models with their original CC0 license records. Encounter scenery, camp objects and interface portraits now share the game’s model geometry. Older generated assets and media are retained in the archive.

Nature Kit
Kenney · CC0-1.0. Five tree and mushroom model families, with code color variations.
Fantasy Town Kit
Kenney · CC0-1.0. Retained wall, roof, door, window, stall and chimney meshes assembled into three building types.
Character portraits
Class, guide, rival and companion portraits project the actual game rigs. Rival portraits show a class archetype, not live equipment. These are AI-assisted code-authored models, not gameplay captures.
Encounters and camps
Nine encounter styles and twenty prop types use shared 3D geometry and matching model projections. Meshes authored in code were made with AI assistance.
Ground materials
Six deterministic vector patterns, authored in code with AI assistance.
Legacy assets
Legacy generated images and dated press material remain in the archive. AI-assisted code and geometry remain in the live game. This game is not AI-free.

Source and license records

Honest development records

Model studies show exact mesh geometry, not captured gameplay. Source hashes and transformation records document the replaced environment assets. No publisher acceptance or AI-free certification is claimed.

Environment asset ledger ↗

Interface asset notes ↗